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Welcome to this webpage, which sole purpose is to inform you about the ongoing projects I am working on. For a periodically updated 'geographical' view of all visitors, check out the ip map.


• vsc engine :: 12/03/2009

I am in the process of creating a brand new incarnation of my previous renderer(s), complete with a C++ framework suitable for projects on a larger scale.

The engine in question has been dubbed 'vsc', builds upon real-time voxel rendering using techniques I have previously developed (powered by, but not limited to, NVIDIA CUDA) and is created with high performance, efficiency and scalability in mind. More information will follow as development progresses.

• .plan addition :: 12/01/2009

Added a public .plan describing developments regarding the real-time voxel raytracer that can be found on the graphics programming page. The .plan starts off with an entry about the new instant radiosity technique that was implemented.

blended instant snapshot

• Broken links and paraboloid mapping :: 25/12/2008

I didn't notice some of my content (e.g. voxel tracer demo app) contained some broken links. Luckely, someone pointed this out so you should be able to navigate through the content again without stumbling upon connection errors.

On a sidenode, I added a paraboloid splatter application I wrote a few weeks ago just to figure out the theory behind it. It should be available from the gfx page.

P.S. Happy new year!

• Cleanup and page relocation :: 25/12/2008

I moved the files (music) that were still hosted elsewhere to the current server and added some more information about Multi Theft Auto on the projects page.

Also, it seems that NVIDIA has added the CUDA ray tracer project to CUDA Zone, so that's nice. I'm also adding some additional info on the paper I wrote and submitted covering this project, so it's certainly not dead. I've been busy tackling real-time global illumination (lighting) using different voxel-based methods, so more info will follow.

P.S. Merry xmas!

• Relocated host and added a project :: 22/09/2008

This website was relocated to a mtasa.com subdomain, a more stable host. Besides from that, I added the DirectX video texture renderer code to the graphics programming page.

• Major updates to the voxel ray tracer :: 1/08/2008

The voxel ray tracer has been upgraded with several new algorithms.
To start off, the original RLE (Run-Length Encoding) used for the voxel data (colors, normals, etc.) has been completely replaced by a near-perfect spatial hashing algorithm, inspired by "Compact, Fast and Robust Grids for Ray Tracing" by Lagae et al.

Secondly, the renderer now features a virtual memory/page-based system that can be used to stream in new parts of the world, similar to the MegaTexture technique.

Performance has increased, and support for dynamic scenes and animations are currently being researched, so stay tuned.

• Website upgrade :: 13/07/2008

I've upgraded this website to an old layout that was stored somewhere on my drive. New content has been added and old content has been revisioned to match the new layout. News has been restarted.